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LAYERING
THE SOUND: TEXTURE
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Here is a piece which is built entirely on the sound of a drop of water. Digital technology was not available for the composer, but would have made the task of exploring and using the sound a lot easier.
Here is the screen recording and here is an mp3 audio recording. While you listen, try to hear if there is only one sound going at any given moment. Pick out any point where there are layers of sound. Notice how the composer has manipulated the pitch of the sound, using it in melodic motives. Here is
a brief explanation of
Dripsody. |
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Choose
a sound file consisting of one note e.g. doublebass_loC
(in sound-sources). In the waveform
window change its pitch by bringing it up one tone. Label it doublebass_loD.
Open the multitrack view. Insert doublebass_loD in the top track.
Insert doublebass_loC directly below it in the second track.
Play the session. The interval of a major 2nd produces a dissonant chord.
Go to Edit. Mix down waves. In the waveform view label the new file
dissonance or major_2nd. This may be a useful sound file
for a composition. It is another compositional device. |
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Choose two
contrasting sound files from the sources - sounds folder. One of
them should be deep for a bass effect. The other could be a rhythmical
figure e.g. perc1 or a melodic figure e.g. jiggy Edit these
two waves in the usual way. Then open the multitrack view. Insert the
correctly labelled manipulated sounds onto the tracks. Aim to make the
piece last no more than 15". Concentrate on the layers rather than
on the sequence of events. How can you build up layers of sound?
1. Contrast,
Variety (and Unity)
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